Older versions or ones that otherwise have been tempered with might not work. Important: This fix relies on the latest, fully patched executables of the supported versions. This is because the game applies calculations based on the momentum of the player character to the input. Note: Although the input is pretty raw when aiming, it may still feel a little bit sluggish when moving and turning the camera at the same time. Simple installation and usage without any external configuration.Configuration via the ingame settings as usual.No additional smoothing or positive/negative mouse acceleration.Raw mouse input independent of FPS or VSync.DOOM - it should be a huge improvement to the default behavior. While the movement is still not as perfect as in other games - e.g. This fix attempts to circumvent those problems by acquiring raw mouse input and injecting it directly into the game’s camera functions, making the controls as independent of the frame rate as possible. Unfortunately, this also means that playing at higher frame rates is often not feasible, which also prevents users from taking advantage of GSync, FreeSync, Fast Sync or similar technologies. This is why popular workarounds recommend to disable V-Sync and cap the frame rate to avoid fluctuations. The problem gets worse when activating V-Sync. This leads to movement that is generally better when the frame rate ist stable. This is because the engine applies a lot of transformations to the input that are based on frame time. While many players report issues with positive or negative mouse acceleration or overall sluggish movement, others state that the controls are not that bad. The mouse controls in Dead Space are notorious. You can download the fix from PC Gaming Wiki here. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files. This fix makes Dead Space use raw mouse input without any additional smoothing or acceleration. This should hopefully be sufficient to properly handle Origin versions for all fixes in the future. Because they are usually very similar, it is possible to search for certain memory patterns in the executable, instead of specifying the addresses directly. It is hard to tell how many regions Origin uses, but I saw different versions for Western Europe, Eastern Europe, Northern Europe, North America, Russia and more.īecause it is not feasible to support all of them, the updated versions of the mouse fixes now use a pattern matcher to handle Origin versions. languages or censoring), Origin seems to always distribute technically different version for every region, even if they are practically identical. While Steam usually only provides multiple versions if they actually differ from a content point of view (e.g. However, as it turned out, Origin does not like to play ball with this approach. By restricting a fix to only support the latest, fully patched version it is usually feasible to cover most - if not all - official distribution sources. ![]() Additionally, this process usually has to be repeated every time a game is patched.įortunately, the number of different official versions is often rather small and the chances that an older game gets patched are often pretty slim. This also presupposes that I have access to every version in the first place, which is often not the case. This is often not trivial, because a fix might rely on several addresses which all have to be determined individually for every version. For this reason, every version has to be supported separately by a fix. If the addresses are wrong, the game usually just crashes. memory addresses) of functions or data to hook into. While other game fixes work on a more abstract level, fixes like the ones for Dead Space of Mass Effect hook into the game and need to know the specific locations (i.e. ![]() This is most often the case for games that are distributed with certain languages that are only available in some regions. A game can also have multiple versions on the same platform. This means that even if the versions are practically the same, the executables of say the Steam version most likely will have a different layout compared to the Origin or GOG version. Games are often available on a variety of distribution platforms, which usually all come with their own executable file of the game. Although the fixes were advertised to work with Origin, they would show an unsupported version pop-up for some users, while working fine for others. This might not look very impressive, but fixing this issue involved tackling a more severe underlying problem with Origin.
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