And if all of this isn’t enough, the game has one of the most memorable story twists. Additionally, the game is filled with lore titbits to encourage exploration, further immersing the player in this scary yet wonderful world. In order to survive we get to find or craft weapons and learn superpowers to battle enemies, all while solving mysteries along the way.īioShock could be quite challenging – enemies won’t be nice because you upgraded the wrong gun or because you use a controller in an FPS game – and the AI was far from dumb, making fights more rewarding. We play as a plane crash survivor who managed to get inside the city only to face many more dangers. Who can forget the underwater city called Rapture, where something went terribly wrong, allowing anarchy to take place. Released: Aug| Developer: 2K Games | Shop: Bioshock at Amazon This is an all-around excellent RPG for its era that many still play to this day, with the aid of graphics mods to improve visuals. The lack of dungeon variety was also lacklustre, but at least the game engine was modifiable enough to allow players to fix stuff they didn’t like. The fully voiced NPC’s acting, for example, wasn’t diverse at all, to the point it literally became a meme. Obviously, not everything was sunshine and rainbows. Young’uns, believe me, It felt liberating at the time. Upon leaving the prison, we were free to do whatever we pleased, without intrusive tutorials or progression locks. ![]() ![]() The game took place six years after Morrowind, and as is customary with the series, we started our journey as a prisoner after making a character using the ridiculously detailed creation menu. Oblivion was the RPG to play, offering many missions and side quests, enough to require beyond 100 hours from those who like to find all the secrets, and allowing it to become one of, if not the most successful Elder Scrolls game of all time. Released: Ma| Developer: Bethesda | Shop: The Elder Scrolls at AmazonĪ medieval RPG boasting a vast world filled with dungeons, castles and most importantly enemies to slay, taking what players loved about Morrowind to the next level. The good ol’ days, here’s hoping Sims 5 manages to recreate some of that magic. Then, after surviving the numerous house fires/robbers and raising enough money, one could finally begin building a dream mansion. ‘Realistic’ gameplay meant that each purchase meant something else had to wait for the next paycheck, so planning was mandatory. ![]() We start the game in a small house with basic appliances and push our way up step by step using the money collected from sending our Sims to work. And no, not in real life, it was a simulation, no matter how seriously you took it. The game went as far as to call child protection services if you don’t take care of your babies. The Sims had so many clever details to it, from basic character needs like food, hygiene, and sleep, to advanced aspects such as human interactions and psychological needs. The developers took learnings from SimCity and superbly transplanted said knowledge into the Sims for a result that speaks for itself – everyone from kids through to adults became obsessed. What better place to start then the original Sims, an addictive life-simulation game where we manage one or multiple Sims (characters), guiding them through their daily life, from cleaning their homes or having fun, to finding love or raising children.
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